Difficulty changes
Flappy Thingy » Devlog
After receiving feedback on The 20 Game Challenge's Discord, I made some modifications to the game's difficulty.
The new difficulty thresholds and their corresponding effects are as follows:
- Score > 20:
- Difficulty set to 2 (higher amplitude regarding where the hole can appear)
- FlappyThingy is burdened by its life choices, making it more challenging for it to fly
- Score > 30:
- FlappyThingy faces increased difficulty in flying due to fatigue
- Score > 40:
- FlappyThingy's flying ability is further hindered by its past actions
- Giant thingies might appear, introducing an additional challenge
- Score > 80:
- Difficulty set to 3 (higher amplitude regarding where the hole can appear)
- The game is intentionally designed to be more challenging, providing a demanding experience for player. Joking, it's not fair anymore
Flappy Thingy
A small project to get started with gamedev in general // Part of the 20 Games Challenge
Status | Prototype |
Author | NotSoComfortableCouch |
Genre | Action |
Tags | 2D, Pixel Art, Short, Singleplayer, Unity |
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